Showing all 6 results
Alibi: Mayfair Games
Number of Players: 3-10
You start with a number of cards, each of which contains a specific clue. As play progresses, you can attempt to accumulate all the clues in a category, which will earn you points based on what turn you choose to reveal your set. Each turn, you are allowed to direct a question to a specific player. The question must be answerable with a number. For example, you may ask “How many Cookie Carpenter cards do you have?” or “How many Jealousy cards have you seen?” Doing this will help you eliminate some of the icons (clues) on your score sheet. Your other option during your turn is to make an accusation. You need to be careful though, since this also will end the game! On the other hand, you do get some bonus points for being the First Accuser. Cards are passed after each player’s turn. For the first round it is only one, but it increases by 1 for every round the game lasts. Once someone decides to accuse, all players can make any guesses they want to, filling in the answers they’ve come up with for each category (Suspect, Place, Weapon, Emotion). You can also fill in the specific answer within a category for more points. The problem with guessing, though, is that wrong answers result in negative points, and the First Accuser loses double!
$12.001 in Stock
Lemming Mafia: Mayfair Games
Number of Players: 3-6
Open, Like New, Ages: 8+
Bet on lemmings as they race to be the first to Jump. But yours is more than a mere wager. Lemming bosses give you missions. You must slow some lemmings, or stop them altogether by putting them in concrete shoes. You must guide your favored lemmings, using jackhammers to cut off any concrete and limos to speed them along. Pick the right mission, and the swiftest Lemming, and you win!
$31.001 in Stock
Settlers of the Stone Age: Mayfair Games
Settlers of the Stone Age: Mayfair Games (on sale)
Number of Players: 3-4
The cradle of modern humans, called Homosapiens by scientists, was located in Africa more than 100,000 years ago. The first branches of this family began a journey that spanned thousands of years. Eventually leading them to Australia and America. The enormous difficulties of this journey were overcome because of the homosapiens’ unique ability to adapt to its environment. Their highly developed brains and their mastery of crafts enabled them to flourish in even the harshest conditions. In this exciting game, you will guide the journey of one of these branches. You must strive to spread your people over the whole world. In order to expand your branch of humanity, you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers. And your people will need warm clothes to cross the ice deserts of the north and boats to settle Australia. Of course, all of this is possible only if you have enough raw materials: meat, hides, bones and flint. There are many paths that you may follow to victory. But it is certain that the player that settles in the most productive lands, trades for missing raw materials with the other players most skillfully, and is able to best penetrate the lands of Australia and America, will end the game with their nose in front!
$41.991 in Stock
Automobile Wheels to Wealth: Mayfair Games
Automobile Wheels to Wealth: Mayfair Games (on sale)
Number of Pages: 3-5
Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there. Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others some what related to their actual business history. As newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with technology. To get money, you need to build cars with your factories, but if you build more than there is demand theylose not only the money spend to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will win.
$44.991 in Stock
Whitewater Raging River Race: Mayfair Games
Whitewater Raging River Race: Mayfair Games (on sale)
Number of Players: 2-6
Danger and excitement lurk around every bend of the river in Whitewater. Race down a deadly river, carefully navigating your raft through the obstacles, while trying to keep your paddles and crew inside the raft. In Whitewater each player directs the actions of four courageous rafters. Each raft in the race contains four crew, with two crew from you and two from another player. Players control the crew within a raft, but also may use Energy cards to additionally help one raft or the other. Dice represent the effects of hazards you encounter, and even your best-laid plans can be spoiled by another raft pushing you a direction you don’t want to go. Earn points for getting your rafts and passengers home safely, while navigating through treacherous waters containing rocks, driftwood and the dreaded whirlpool!
$34.991 in Stock
Patrician Towering Glory: Mayfair Games
Patrician Towering Glory: Mayfair Games (on sale)
Number of Players: 2-5
Condition: Open, new
Throughout the Middle Ages, wealthy and influential men and women across Italy wished to prove their importance. They desired a solid, visible symbol of their power and prosperity. So, they built magnificent tower-like buildings: the more influential the family, the taller the towers! But the competition never let up, and if a family should ever lose influence, newer, taller towers quickly appeared. As a master builder of these “Patrician Towers,” you stand ready to profit from the vanity of these patrician families. You will build their towers, adding floor after floor. And when the towers are complete, you will be there to take the credit! In Patrician™, players compete to build the tallest towers in cities across Italy. You must shrewdly accept the building orders of the patrician families to position yourself in the right place at the right time. Play your cards right, and your name will be famous among the rich and powerful!
$41.991 in Stock